Javascript required
Skip to content Skip to sidebar Skip to footer

Who Writes Funny Hotfix Messages Warframe

A strange transmission leads deep into the dark world of Red Veil mysticism. What evils volition exist found at that place and what practice they want?

—Quest Clarification

Bondage of Harrow is a solo-merely main Quest featuring the Red Veil and a "cast out" Tenno named Rell, revolving effectually the mysteries behind an abased Steel Meridian ship, and the horrors that prevarication within. Completing this quest will reward the player with the blueprint of the HarrowIcon272.pngHarrow Warframe.

The tie-in webcomic prequel, Rell can be found on the official website.

Synopsis

The Tenno receives a foreign manual from an abased Steel Meridian transport that draws their attention. Upon arriving on this transport, they discover its crew murdered in cold claret. Odd messages written in blood are scattered throughout, haunting the Tenno as they track downwardly the suspect. Here, they run across Palladino, the Holy Speaker of the Red Veil, who says that their syndicate is in shambles. Their sacred muse, a Tenno named Rell, abandoned his postal service in their temple, causing chaos throughout their organization. Dissimilar other Tenno, Rell did not become into cryosleep in the Lua's Reservoirs for he was cast out by Margulis and his fellow Tenno for having contact with The Man in The Wall, a mysterious manifestation of the Void. Instead, he sacrificed his life, bound his spirit to his Warframe, HarrowIcon272.pngHarrow , who became a resting vigil towards The Man in The Wall itself.

Requesting protection, the Tenno brought Palladino to the Steel Meridian base of operations, Fe Wake, where she volition be watched by Steel Meridian personnel. To contact Rell, Palladino asks the Tenno to bring back a sacred relic in social club to complete her seance. Plainly, Rell still retains memories of his humanity despite having a manic episode that resulted from losing control over Transference. To resolve this, the Tenno captures Rell'south manifestations of emotion, disturbances made of Transference energy, and render them to the Scarlet Veil temple in the Void.

In order to end Rell's suffering, the Tenno frees HarrowIcon272.pngHarrow from his bondage, allowing Rell to rest in slumber. However, with no vessel to protect against The Man in The Wall, the Tenno volition have to deal with the consequences.

Hey kiddo.

—The Man in The Wall

Walkthrough

AladVPortrait d.png

"Y'all're not supposed to be in here! You're going to ruin the surprise!"

The following article/section contains spoilers. Delight cease the quest earlier proceeding.

To unlock the quest, players must have completed The War Within quest. In addition, players must play (or replay) the Mot Survival node in the Void, the end node of the Void branch accessible via Sedna. Once both conditions are met, the quest will get bachelor from the Codex.

Ordis begins receiving a transmission from their Syndicate channel, originating from the Reddish Veil. The playback involves a female phonation, urging someone named Rell to tell them where he is. The player's vision gradually turns red before blacking out past the end of the message, and so returning to normal afterwards, at which point Ordis claims that the message is haunted, and tries to discourage the Tenno from investigating. Nonetheless, he has tracked the signal to an abandoned Steel Height ship in Globe orbit.

Investigate the Message: Pacifica, Earth

Enemy Level: xx - 25
Tileset: Grineer Galleon

Upon arrival, the Lotus informs the histrion that the send is running on emergency ability with no crew, and asks them to search. Their first discovery, indicated by a yellow circular area highlighted on the minimap, leads them to a place where dead Grineer lay with knives sticking out of them, while a second highlighted discovery shows claret smeared on the wall in the shape of the Red Veil symbol. The last highlight shows a blood-smeared bulletin on a wall spelling the message:

At which point a garbled transmission from a person named Palladino contacts the role player, challenge to be from the Blood-red Veil and asking for protection, with her location existence marked on the minimap. En road, players will then face multiple hostile Cherry-red Veil Fanatics armed with various weapons like the RaktaCernos.pngRakta Cernos , RaktaDarkDagger.pngRakta Dark Dagger south, and the Tetra.pngTetra . Palladino states that the Cerise Veil is in anarchy following the deviation of their 'sacred muse', and asks to be taken to a identify called Iron Wake.

Palladino can be constitute with a Kavat called Rook, at which indicate a horde of shambling, nameless and weaponless Red Veil operatives will begin to assault. Players must then defend Palladino from the horde until the timer runs out, afterwards which they can so go along to extraction.

Run into Palladino at Iron Wake: World

In light of the rescue, the player is granted access to Iron Wake, which turns out to be a Steel Elevation outpost located on Earth. The player, who must apply Transference (default five ) to enter the guest quarters, meets with Palladino, who is under heavy baby-sit. She introduces herself every bit Red Veil's spiritual medium, who explains the situation regarding Rell, their spiritual focus and the footing upon which the Ruby-red Veil was founded. Rell has disappeared from his vessel, making Palladino unable to commune with him and driving many of their members mad. Palladino asks that the role player retrieve a relic that was stolen from him in order to calm him. Lotus is suspicious of Palladino's motives, but asks the Tenno to become along their schemes for at present.

Notice Rell'southward Relic: Hydra, Pluto

Enemy Level: xx - 25
Tileset: Corpus Ship

Similar to the last ship, the Corpus ship the player arrives in is darkened and devoid of coiffure. A discovery highlight leads to a wall with the bulletin

He suffers while you dream

spelled out in blood, leading Palladino to the conclusion that Rell is lashing out. Chat between Palladino and the Lotus reveal that Rell was a Tenno who was outcast past Margulis, explaining why the Lotus does not know of him, and that the Veil was founded when their foremothers took in Rell to study his teachings. A mysterious voice describing a 'homo in the wall' then echoes through the ship, and Palladino asks the player to follow the vocalism.

Upon arriving at the source of the phonation in a room filled with dead Red Veil corpses, players must call up the relic, a gilded horseshoe-shaped object called the Donda, a relic important to Rell. Once the relic is acquired all the same, a hostile shadowy manifestation of Rell will appear, who will reanimate the Red Veil bodies as zombies. Every bit the Rell manifestation cannot exist killed by any means, Palladino orders the actor to run dorsum to the send to escape.

Return to Iron Wake

Going dorsum to Iron Wake, the player gives back the relic to Palladino, who uses it to commune with Rell. A short minigame, which represents Rell's past, will then commence, in which the thespian is shown cards with a face drawn on it, and they must choose the appropriate emotion the confront displays from four different choices. At the completion of the game, the Lotus tells the player that she may have a theory every bit to Rell's nature, and asks the actor to render to their ship.

Back on the Orbiter, the Lotus proposes her theory that Rell's manifestations are Transference energy divide apart from a single listen, and asks if they can exist captured. Ordis so proposes that the Kinetic Siphon Traps sold by Cephalon Simaris tin can be repurposed and used for the task.

Capture Rell's Manifestations: Exequias, Deimos

Enemy Level: 25 - 35
Tileset: Orokin Derelict

Earlier entering the next three missions, players must ensure that they are carrying a sufficient number of Kinetic Siphon Traps in their Gear inventory.

Lotus and Palladino discuss the nature of Rell's warnings, which appear to be the miracle known as Void Exposure. Though Lotus claims that its furnishings are well understood, Palladino claims that only Rell has seen its truthful nature as an entity "quondam as stars".

The role player and then comes across a bulletin scrawled on the floor:

After which a manifestation of Rell'due south emotion will appear, which can be distinguished by having a pure blackness body and a white fatigued face on its head. This particular manifestation can exist restrained using a Kinetic Siphon Trap, which volition allow it to exist damaged and killed. If the emotion is not defeated immediately, it volition teleport to a dissimilar office of the map, making tracking it difficult.

Once the first emotion is defeated, Rell'southward manifestations will begin hunting down the actor, and dissimilar the emotions these cannot be killed, while at the aforementioned time possessing powerful attacks that can impairment and kill the histrion. The manifestation's observed abilities include:

Players must notice, trap and destroy 2 more emotions while evading Rell's attacks. Players tin extract in one case all three emotions are defeated.

Capture Rell's Manifestations: Stephano, Uranus

Enemy Level: 25 - 35
Tileset: Grineer Sealab

Palladino now warns the histrion that the manifestations are condign stronger, and urges the Tenno to bring Rell abode to the 'temple'. Lotus asks whether Rell is resting in this temple in cryosleep like the other Tenno on Lua, which Palladino answers that they didn't have that option. The player then runs across another claret message on the floor:

You rejected him
He saved you

Players will be facing more Red Veil Fanatics in this mission, along with zombies. Similar the previous mission, players must trap and defeat all three of Rell'south emotions using Kinetic Siphon Traps, then extract once the objective is complete.

Capture Rell'south Manifestations: Everest, Globe

Enemy Level: 25 - 35
Tileset: Grineer Wood

The Lotus wonders how Rell has lived then long without cryosleep, and Palladino clarifies that he has transferred his entire consciousness to his 'undying vessel', aka his Warframe, before asking the Red Veil to chain the Warframe. One last message is encountered by the histrion upon encountering the first of Rell's emotions:

What is Evil only indifference

Once more, players must find all three of Rell's emotions and defeat them, while escaping his manifestation's attacks.

After all iii emotions are defeated, Palladino exclaims that Rell's spirit has returned to his Warframe, and asks the player to come to the Temple where he is kept to perform one last act. Meanwhile, Lotus ascribes the occurrences that Rell describes as psychological impairment caused by his prolonged Transference loop in the void.

Enter the Temple: Tiwaz, Void

Enemy Level: 25 - 25
Tileset: Orokin Derelict

The histrion must now proceed deep inside an Orokin Derelict which houses the Warframe in which Rell'due south consciousness is imprisoned, equally Palladino reveals that the Warframe must be destroyed, killing Rell along with it to grant him peace. Players must discover the central temple room, consisting of a big tree cherry-red with embers, and enter through a hole in its base to go below. Halfway downwards, Palladino asks that the Tenno only enter via their "true, sacred form", thus forcing them to exit via Transference as the Operator.

The Operator soon reaches the chantry, where a Warframe is hung by chains in the heart. Palladino asks the Operator to destroy the chains so Rell can be freed, and the role player must utilize their Void Beam to destroy the bondage that are lit in blueish. Destroying the kickoff chain even so reveals that there is a malevolent being inside the Warframe that is non Rell, who and so begins attacking the Operator with fireball attacks while sending Red Veil Fanatics against them.

To defeat the boss, players must first impale all Red Veil Fanatics on the field, subsequently which up to iii of the chains holding the Warframe volition plough blue, allowing the Operator to destroy them with their Void Beam. Players must be wary as the dominate will occasionally announced to launch fireballs confronting the Operator. Later on each ready of chains is destroyed, the players will be taken to the card minigame from earlier, merely this time they must choose ane of 3 cards to respond with, and in that location is no "incorrect" answer.

Upon destroying all the chains, the Warframe itself is destroyed, and Rell finally appears as his truthful self as Palladino urges him to be free. When he asks nearly the 'man in the wall', Palladino replies that the Tenno will take on that responsibleness for him, who has earned his residual.

Completing this mission will grant the player the pattern for the HarrowIcon272.pngHarrow Warframe, likewise every bit the power to permanently access Iron Wake on Earth.

Epilogue

On the Orbiter, players may randomly meet a doppelganger of their Operator performing random actions inside (such every bit checking out mechanism or sitting downwardly), who will so greet them with "Hey Kiddo". The doppelganger will disappear after nearly x seconds, or if the player looks away.

Notes

Tips

Media

All_dialogue_and_cutscenes_in_Chains_of_Harrow-_Quest_Digest-0

All dialogue and cutscenes in Chains of Harrow- Quest Digest-0

Patch History

purdysobsell.blogspot.com

Source: https://warframe.fandom.com/wiki/Chains_of_Harrow